| Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 200 |
1741. why no piracy? - in Player Features and Ideas Discussion [original thread]
I'd like to see a module that requires the Hacking skill (level 1 to fit, level IV for the T2 variant) that unanchors secure cans and unfueled POS towers. Scale it from six hours on a small secure container up to a month on a large control tower, ...
- by Reggie Stoneloader - at 2007.02.04 06:41:00
|
1742. Time to up the 0.0 Profitability... - in Player Features and Ideas Discussion [original thread]
You're saying you aren't making enough money in 0.0? SPend a week mining Hemorphite and tell me Arkonor prices are picking your pocket then. Who are you competing with that you can't keep up with your current yield? Just because there's something...
- by Reggie Stoneloader - at 2007.02.04 06:38:00
|
1743. Mid slot PG/CAP booster - in Player Features and Ideas Discussion [original thread]
Originally by: Audri Fisher Originally by: Tarron Sarek I can't really see your problem. What exactly are you trying to fit? I am trying to fit 7 150mm tech II rails, and a Magstab II on a cormorat. That's a problem with the C...
- by Reggie Stoneloader - at 2007.02.04 06:36:00
|
1744. key command to remove missile effects - in Player Features and Ideas Discussion [original thread]
Yeah, that would be nice. Missiles don' twork like guns, though, and there's more than an effect, it's an actual entity in the game, like a little ship. I'm not sure how we can adjust that. To be honest, if I had the option to turn every 3D model...
- by Reggie Stoneloader - at 2007.02.03 23:13:00
|
1745. t2 BPO & Invention - in Player Features and Ideas Discussion [original thread]
Or have all the T2 BPOs turn into enough BPCs to manufacture or one solid year, which ought to be enough to get a nice profti on their investment. The fact ramains that the kind of guys who can afford to spend 60B on a blueprint have other reliab...
- by Reggie Stoneloader - at 2007.02.03 17:25:00
|
1746. Guns that go BOOM! - in Player Features and Ideas Discussion [original thread]
I think weapons activation and impact in general should be more awesome. If we wish hard enough, maybe that sort of touch-up will be included in the graphics upgrade. Bigger guns, too. The Missouri's 30% weapon above the waterline, but you're got ...
- by Reggie Stoneloader - at 2007.02.03 03:48:00
|
1747. Medium Assault Ships/Destroyers (MESs/MADs) - in Player Features and Ideas Discussion [original thread]
Or an alternate bubble probe that launches a 50km radius anti-cloaking field that lasts ten seconds... I like the high-alpha "glass cannon" approach that destroyers use now. I think they're really terrific except that they don't hit hard enough. ...
- by Reggie Stoneloader - at 2007.02.03 03:42:00
|
1748. Ferox Obsolete - in Player Features and Ideas Discussion [original thread]
I don't think a mining bonus is really called for, the purpose of the battlecruiser in mining is the gang bonus, not a direct contribution to mining yield. 6/4 turret/launcher hardpoint ratio would be nice. As it stands, the Ferox is in the same ...
- by Reggie Stoneloader - at 2007.02.03 03:34:00
|
1749. Why so few Missiles??? - in Player Features and Ideas Discussion [original thread]
Originally by: Nariana Verex Originally by: Sargeant HAmmer why dont we get some that come under the clasification "U" for U - boat Because 'Covert Ops' is english. <:) Aye, just like "Force Recon" and "Pilgrim" and "wt...
- by Reggie Stoneloader - at 2007.02.02 19:21:00
|
1750. Change the BP display... - in Player Features and Ideas Discussion [original thread]
Originally by: Minasha Regaltran This also shouldn't be a hard change to implement. And yet it is, believe it or not. It's come up often, and the official story is that the database doesn't differentiate between them in any fundamental w...
- by Reggie Stoneloader - at 2007.02.02 06:34:00
|
1751. Player Policy: Apply Zero Tolerance for Player ISK Buyers - in Player Features and Ideas Discussion [original thread]
I'd like to spend a month as a GM, and walk the proverbial mile in their shoes. It's difficult for me to address issues like this without first-hand knowledge of what goes on to lead to the results we see in the game. Who gets banned and how hard ...
- by Reggie Stoneloader - at 2007.02.02 05:44:00
|
1752. T2 SmartBomb Cannon for dreads/logistics :P? - in Player Features and Ideas Discussion [original thread]
We talked about this a while back, making some kind of new destroyer with one high slot that uses a smart bomb launcher. It would use the actual smart bomb modules as ammo, have a substantial cargo bay, and not be able to do much else. It would b...
- by Reggie Stoneloader - at 2007.02.01 17:41:00
|
1753. Why so few Missiles??? - in Player Features and Ideas Discussion [original thread]
Missiles have strengths and weaknesses, but at the highest level of PvP play, turrets outstrip them in damage and range. If you like them, by all means go Caldari, but I'm training for Gallente ships and T2 blasters even as we speak.
- by Reggie Stoneloader - at 2007.02.01 17:39:00
|
1754. Tangential Craziness - in Player Features and Ideas Discussion [original thread]
A plush Daredevil could be great for your lower back.
- by Reggie Stoneloader - at 2007.02.01 17:37:00
|
1755. Player Policy: Apply Zero Tolerance for Player ISK Buyers - in Player Features and Ideas Discussion [original thread]
I like the idea. It's definitely had an adverse effect on my enjoyment of the game. Every newbie I meet has a ship full of Scout Autocannons and Arbalest rocket launchers that they bought with isk "from an old account that was in 0.0" or "That a f...
- by Reggie Stoneloader - at 2007.02.01 17:36:00
|
1756. No CareBears in 0.0 - in Player Features and Ideas Discussion [original thread]
Edited by: Reggie Stoneloader on 01/02/2007 03:33:13 If you were a miner, you'd know that there's a huge difference between deep and shallow 0.0. It ranges from 0.0 to -1.0 out there. You're hanging around in -0.1 systems, which are almost emp...
- by Reggie Stoneloader - at 2007.02.01 03:28:00
|
1757. A second Destroyer - in Player Features and Ideas Discussion [original thread]
Originally by: Maya Rkell Heavy bomber. Heavy rocket fitting bonus, etc. Not something you can afford to leave alive near your cruisers or BS, but a frigate will laugh at them. (Yes, it's a group PvP ship. That's fine...) I like that. A ...
- by Reggie Stoneloader - at 2007.02.01 03:24:00
|
1758. Make the Nighthawk model a Black Drake (poll) - in Player Features and Ideas Discussion [original thread]
Originally by: Saul Dhampir Ok we are NOT talking about stats and its load out here. We are talking pure asthetics, changing the model that is all. Saul So what, you put a Ferox, some morphite, some components and some love into a manu...
- by Reggie Stoneloader - at 2007.02.01 03:19:00
|
1759. Audio warning for broadcasts - in Player Features and Ideas Discussion [original thread]
I think it should show up in the middle of the screen, like combat updates and docking requests, and be accompanied by AURA's voice if we so choose. We need more AURA.
- by Reggie Stoneloader - at 2007.02.01 03:18:00
|
1760. [Feature-request] Jumpclone timer clearly visible - in Player Features and Ideas Discussion [original thread]
More support for this idea right here. It's a good idea, probably easy to implement. It could even be worked into the XML on the website so we can check it remotely.
- by Reggie Stoneloader - at 2007.02.01 03:17:00
|
| Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 200 |
| First page | Previous page | Next page | Last page |